Whenever a significant prize-giving event draws close, you'll find an outcry for introducing fresh award types to acknowledge underappreciated efforts and fill the passions of followers who have specialized interests.
A fellow writer previously argued for a horror game category. That would rule. So would tabletop games, representing someone's personal cause. However, I must insist if I try to elbow in front because like all blinkered fanatics, I possess a compelling case for why my demand is the most urgent and important of all. The demand is this: There should be a category for puzzle games.
The Genre Classification Challenge
Classifying creative works isn't exact; it’s very subjective, and typically spark debates resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. But it is a necessary evil within the realm of video games, that demonstrate such variety they hardly constitute as a single art form.
For the full spectrum of achievement in video games to receive acknowledgment, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies presently include classifications covering Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types effectively encompass many game types, and you can find room for numerous titles.
This doesn't apply to puzzle games. No appropriate category exists to put them. Think about these outstanding current releases, each quite distinct: building puzzles in a particular game, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Nowhere, that’s where.
The Representation Problem
Numerous examples exist outstanding logic titles published annually that have no home in entertainment awards, if they accidentally match award groups including Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.
- An iconic brain-teaser received no recognition completely in 2014
- Another creative title missed out that year
- Well-received sorting experience got ignored recently
- Just some logic titles managed to sneak into niche award types
Importance of Logic Titles
Frequently they represent small games, however the design in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most engaged experiences globally continuing this trend for over a decade.
The iconic tile-matching title challenges famous sandbox experiences for the title of most purchased experience; it’s also in the running as greatest title ever. Puzzle games are foundational within interactive entertainment, while interacting across multiple categories.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. You could fill multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.
To emphasize again, these include experiences without proper classification in important events. Puzzle game makers operate at the hard edge interactive creation, developing some of essential manifestations of gaming itself. Similar to film action specialists, they warrant appreciation. We shouldn't delay generations.